

Build your defense.
Play blueprint cards to stack walls, weapons, and utility modules. Protect the Core. Make every action count.

A BRIGHTENG STUDIO GAME
Your fortress is your ammunition.
Build a defense. Pull the right piece.
Turn a deliberate collapse into your next great move.
IN DEVELOPMENT • TURN-BASED STRATEGY
A DIFFERENT KIND OF FORTRESS GAME
Every wall is protection. Every weapon is an investment. And every support is a decision waiting to happen.


Play blueprint cards to stack walls, weapons, and utility modules. Protect the Core. Make every action count.


Preview the result before you pull. Trigger an immediate effect, drop the modules above, and turn debris into damage.

Recover blueprints, repair the Core, and rebuild for the next wave. Your fortress changes. Your strategy should too.
ONE PIECE. A VERY DIFFERENT OUTCOME.
A fortress is useful standing.
Sometimes, it’s more useful falling.
The Powder Depot and Ballista above it will fall. You’ll clear the threat, but lose a weapon.
A simplified illustration of the game’s sacrifice mechanic. The full game previews exact damage before you commit.
MEET YOUR BUILDING BLOCKS
Ten modules. Different jobs. A whole lot of ways to bring the house down.

HOLD THE LINE
A sturdy foundation. Keep it for protection, or pull it for a burst of Core shielding.

MAKE EVERY SHOT COUNT
Steady damage while standing. A stronger parting shot when you pull it.

PLAN THE BLAST
A dangerous neighbor. Drop it into the right column and catch threats in the blast.

BUILD FROM THE WRECKAGE
Turn a collapse into momentum, recovering extra actions for the next turn.
Also in your blueprint deck Wood Brace · Workshop · Supply Crate · Repair Bay · Beacon · Mortar
STRAIGHT FROM THE BATTLEFIELD
Actual gameplay from the development build.
Select a screenshot for a closer look.
Preview what falls, what hits, and what you lose.
Raiders, Brutes, Sappers, and the Iron Warden bring different problems.
Build with blueprints. Recover them. Find a new combination.
HOLD ON. THERE’S MORE OUT THERE.
Learn the art of a well-timed collapse.
Armor, tight approaches, and staggered Sappers.
Fast raiding parties. No room for a weak flank.
Long sieges. Warden escorts. One last stand.
Two starting structures · Four rule variants · Two difficulties · A daily challenge
BEFORE THE FIRST SIEGE

Dismantle to Play is a single-player, turn-based fortress strategy game. Build modules with blueprint cards, read enemy intentions, and deliberately dismantle your own defenses to trigger effects and damaging collapses.
Planning. You can inspect the enemy turn and preview a sacrifice before committing. The game resolves the collapse for you, so the interesting part is deciding what you’re willing to lose.
The interactive scene on this page is a small illustration of the core mechanic. The full game is in development. Release timing, platforms, and store links will be announced here.
The core single-player gameplay works offline. Platform services, such as achievements and store features, may need a connection.
BrightEng Studio, the independent studio behind Lazy Susan: Spin the Chef. We like strategy games built around unusual decisions.
Yes. The game’s illustrated environments, modules, and enemy art were created with generative image tools, then prepared and integrated into the game. The mechanics, code, animation, and sound are developed as part of the game project.
ANOTHER UNUSUAL IDEA FROM BRIGHTENG STUDIO
Meet Lazy Susan: Spin the Chef, our roguelike deckbuilder at a sinister rotating dinner table. Every dish rides the same tray. What goes around might save your life.
Take a seat at Lazy SusanTHE BEST MOVE MIGHT BE THE ONE YOU REMOVE.
In development by BrightEng Studio.
